Quick answer
Round the bottom of the turn instead of leaving a sharp corner. A smooth floor helps the ball follow the bend. A long S-shaped corridor winds between three dark ledges containing red balls, ending near a lower creature.
- Level
- Level 120
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 120, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Round the bottom of the turn instead of leaving a sharp corner. A smooth floor helps the ball follow the bend.
Keep an unbroken descending slope on the approach. A flat shelf or upward step can remove the momentum needed for the next turn.
Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Keep a shallow outer wall around the bend. It gives the red character a surface to follow instead of allowing a free fall past the pocket.
- Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
- Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
How do I keep the character in the curved passage?
A long S-shaped corridor winds between three dark ledges containing red balls, ending near a lower creature. An abrupt corner can redirect the character away from the next pocket. Keep the bend connected to its receiving floor; when the first attempt misses, adjust the approach angle rather than deepening the entire chamber.
Why can the landing slope stop the character?
Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
Which part of the fixed divider should I route around?
The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.