Quick answer
Keep an unbroken descending slope on the approach. A flat shelf or upward step can remove the momentum needed for the next turn. Two right target chambers are divided by sloping walls, with the red ball and a rock in the lower passage.
- Level
- Level 117
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 117, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Keep an unbroken descending slope on the approach. A flat shelf or upward step can remove the momentum needed for the next turn.
Prepare the boulder route separately from the ball route. Open only the support needed to move the boulder into its useful position.
Check each branch for creatures before opening the final drop. A direct shortcut can leave a side pocket permanently out of reach.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
- Leave the rock’s support until its destination is ready. Removing it early can occupy the same narrow landing needed by the red character.
- Check the side branch before opening the lowest outlet. Once the character drops below a pocket, a later cut may no longer bring it back upward.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
Why can the landing slope stop the character?
Two right target chambers are divided by sloping walls, with the red ball and a rock in the lower passage. Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
How do I keep the loose rock from blocking the route?
A loose rock can settle across a passage that previously looked open. Check where it will stop relative to the next target, then separate its release from the red character’s arrival. This is a timing problem as well as a tunnel-shape problem.
Which side pocket must I check before the final drop?
Check the side branch before opening the lowest outlet. Once the character drops below a pocket, a later cut may no longer bring it back upward.