Hungry Balls Level 340

Quick answer

Clear the space beside the rotating arms, keeping the route away from their hubs. Wait for an opening rather than digging into the axle. Green creatures and black spikes occupy opposite sides of a four-armed rotor chamber, with the red ball in a short lower outlet.

Level
Level 340
Difficulty
Normal
Objective
Guide the red character to the green creatures in level 340, keeping each separated pocket reachable before the last drop.

Video walkthrough

Play level 340 walkthrough

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Step-by-step

  1. Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.

  2. Clear the space beside the rotating arms, keeping the route away from their hubs. Wait for an opening rather than digging into the axle.

  3. Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.

  4. Guide the ball through the remaining creature pockets. Check the edges of the cleared route before assuming that the board is finished.

  5. Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.

Tips

  • Allow clearance beside the rotating arm tips, not only beneath the hub. The character’s route must remain usable after the arms change position.
  • Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
  • Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.

Common mistakes

  • Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
  • Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.

Frequently asked questions

What should remain clear beside the rotating arms?

Green creatures and black spikes occupy opposite sides of a four-armed rotor chamber, with the red ball in a short lower outlet. The arm tips sweep a larger area than the hub itself. Preserve a route beside that sweep and compare the opening available when the character arrives. Removing sand at the axle alone does not prepare the whole moving assembly.

How should I approach the spiked area?

An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.

How can I avoid leaving a green creature behind?

Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.

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