Hungry Balls Level 318

Quick answer

Keep the approach aligned with the narrow opening. Trim the sand a little at a time rather than widening both sides immediately. A tapering top chamber with ceiling spikes funnels into a long narrow vertical passage containing the red ball and a green creature at its bottom.

Level
Level 318
Difficulty
Normal
Objective
Guide the red character to the green creatures in level 318, keeping each separated pocket reachable before the last drop.

Video walkthrough

Play level 318 walkthrough

Video by MiniBoss on YouTubeWatch on YouTube

YouTube loads only when you press play. You can also open the video on YouTube.

Step-by-step

  1. Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.

  2. Keep the approach aligned with the narrow opening. Trim the sand a little at a time rather than widening both sides immediately.

  3. Cut a continuous passage down the middle, wide enough for the ball. Remove small lips that could catch its edge.

  4. Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.

  5. Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.

Tips

  • Judge the entrance using the character’s current size. A wide chamber behind a small mouth does not make that mouth passable; trim the actual bottleneck first.
  • Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
  • Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.

Common mistakes

  • Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
  • Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.

Frequently asked questions

Why does the narrow entrance need attention?

A tapering top chamber with ceiling spikes funnels into a long narrow vertical passage containing the red ball and a green creature at its bottom. The visible opening may be smaller than the character at the moment it arrives. Check the entrance and exit separately, remove a blocking lip locally and preserve enough floor for the character to leave the passage.

Why can the landing slope stop the character?

Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.

How should I approach the spiked area?

An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.

Nearby levels