Quick answer
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through. Two tall black walls flank a red ball in a narrow vertical chute below a spiked ceiling, with green creatures in side pockets and black spikes near the top opening.
- Level
- Level 378
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 378, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.
Keep the approach aligned with the narrow opening. Trim the sand a little at a time rather than widening both sides immediately.
Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
- Judge the entrance using the character’s current size. A wide chamber behind a small mouth does not make that mouth passable; trim the actual bottleneck first.
- Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
How should I approach the spiked area?
Two tall black walls flank a red ball in a narrow vertical chute below a spiked ceiling, with green creatures in side pockets and black spikes near the top opening. An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.
Why does the narrow entrance need attention?
The visible opening may be smaller than the character at the moment it arrives. Check the entrance and exit separately, remove a blocking lip locally and preserve enough floor for the character to leave the passage.
Which part of the fixed divider should I route around?
The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.