Quick answer
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through. Two small upper spike pockets flank a green creature above a long horizontal rounded hollow; two red balls sit over a large lower circular cavity.
- Level
- Level 367
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 367, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.
Round the bottom of the turn instead of leaving a sharp corner. A smooth floor helps the ball follow the bend.
Guide the ball through the remaining creature pockets. Check the edges of the cleared route before assuming that the board is finished.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
- Keep a shallow outer wall around the bend. It gives the red character a surface to follow instead of allowing a free fall past the pocket.
- Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
How should I approach the spiked area?
Two small upper spike pockets flank a green creature above a long horizontal rounded hollow; two red balls sit over a large lower circular cavity. An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.
How do I keep the character in the curved passage?
An abrupt corner can redirect the character away from the next pocket. Keep the bend connected to its receiving floor; when the first attempt misses, adjust the approach angle rather than deepening the entire chamber.
How can I avoid leaving a green creature behind?
Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.