Quick answer
Find the complete bright line and both of its endpoints before opening the crossing. Compare the linked recording for the release order, keeping the red character away while the line crosses its intended route. A red ball sits in a tilted gray cup between two horizontal glowing beams, with green creatures in opposite side pockets at the lower beam.
- Level
- Level 244
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 244, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Find the complete bright line and both of its endpoints before opening the crossing. Compare the linked recording for the release order, keeping the red character away while the line crosses its intended route.
Guide the ball through the remaining creature pockets. Check the edges of the cleared route before assuming that the board is finished.
Keep an unbroken descending slope on the approach. A flat shelf or upward step can remove the momentum needed for the next turn.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Check the bright line before each release, including the return path. A route that is safe in one visible frame can change when surrounding objects move.
- Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.
- Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
What should I check at the bright-line crossing?
A red ball sits in a tilted gray cup between two horizontal glowing beams, with green creatures in opposite side pockets at the lower beam. The crossing depends on the visible line and the positions of nearby objects. Compare the moment just before release in the recording. If your board differs, hold the starting support instead of assuming the same crossing is safe.
How can I avoid leaving a green creature behind?
Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.
Why can the landing slope stop the character?
Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.